Casual Game, Dark Corridors 2

Casual Game, Dark Corridors 2


Negotiable Min Order Quantity Unit

Required Quantity
Place of Origin
South Korea
Payment Terms
Negotiable
Production method
Negotiable
Shipping / Lead Time
Negotiable / Negotiable
Keyword
application, game app development, running game
Category
Indoor Sports
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SEMS GAMES Co., Ltd.

Membership
BIZ
Country / Year Established
South Korea South Korea / 2012
Business type
Manufacturer
Verified Certificate

9

DUNS

Product name Casual Game, Dark Corridors 2 Certification -
Category Indoor Sports Ingredients -
Keyword application , game app development , running game Unit Size -
Brand name - Unit Weigh -
origin South Korea Stock -
Supply type - HS code -

Product Information

Casual Game, Dark Corridors 2




│ DESCRIPTION │


  • A running game mixed with stories together
  • Competing with your friends and see your rankings through the Facebook ranking dashboard and Google playboard.
  • Have special powers with each different character's costume
  • More you run, the more various ghosts and obstacles you meet!
  • Enjoy your fever time, just finishing by all your 4 stages.


│ COMPANY INFORMATION │


Since its foundation in 2012, SEMS Games has been making distinctive progress in techniques and user experience. We have been focussing our efforts to provide users with an application to create 3D printed toys of the games they play. Our company aims at creating an innovative trend in the mobile industry using this type of digital and physical interdependent associated service.

 

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Price (FOB) Negotiable transportation -
MOQ Negotiable Leadtime Negotiable
Payment Options Negotiable Shipping time Negotiable

SEMS GAMES Co., Ltd.

Country / Year Established
South Korea South Korea / 2012
Membership
BIZ
Business type
Manufacturer

9

DUNS

President
Jeonghun An
Address
112, Dogok-ro, Gangnam-gu, Seoul, Korea
Product Category
Indoor Sports ,Mobile Phones
Year Established
2012
No. of Total Employees
1-50
Company introduction
Since its foundation in 2012, SEMS Games has been making distinctive progress in techniques and user experience. We have been focussing our efforts to provide users with an application to create 3D printed toys of the games they play. Our company aims at creating an innovative trend in the mobile industry using this type of digital and physical interdependent associated service.
Main Markets

Japan Japan

South Korea South Korea

Main Product

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