Cubico

Cubico


Negotiable Min Order Quantity Unit

Required Quantity
Place of Origin
South Korea
Brand name
Cubico
Payment Terms
Negotiable
Production method
Negotiable
Shipping / Lead Time
Negotiable / Negotiable
Keyword
coding, education contens, education products, education program,
Category
Educational Toys

SIGONGmeida

Membership
PRO
Country / Year Established
South Korea South Korea / 2002
Business type
Manufacturer
Product name Cubico Certification -
Category Educational Toys Ingredients -
Keyword coding , education contens , education products , education program Unit Size -
Brand name Cubico Unit Weigh -
origin South Korea Stock -
Supply type - HS code 9503

Product Information

Cubico 

AR Coding Play for Young Children 

 

1. Key Concept of Cubico
▷ It's EASY: Coding Education System for Young Children - Learning the Basic Concepts of Coding in Easy & Fun Ways through ‘PLAY’
 

∙ Coding: Computer science that finds a logical way to solve problems
One of the most aspiring educational trends as a new global language in the ICT era
 

∙ Coding Education for Young Children ≠ Teaching How to Program
= Acquiring Creative Problem-solving Skills by Learning Computational
Thinking through Play
 

 

▷ It's FUN: AR/IoT – Vivid Fun Experience through Hands-on AR & IoT System 

∙ AR: Active interaction through high quality multimedia contents & interactive AR and
flow & fun 

∙ IoT: Coding play that combines physical activity and digital device to helps children
learn the concepts of coding using offline coding modules associated with stories

 

2. Current State of Coding Education Market
▷Global Craze for Coding Education 

▷Absence of Total Integrated Coding Education System Including Offline IoT Activity or Unplugged Activity 

▷Absence of Coding Education System Customized to Young Children:
Current coding education market focuses on the primary school level and is lack of developmentally appropriate coding program for young children and lack of involvement of experts working in the early childhood education field 

→ SIGONGmedia, No.1 digital educational contents service provider in South Korea, has been accumulating 150 thousand multimedia DB and has its own R&D Center for Early Childhood Education.

 

3. Differentiators of Cubico’s Coding Education System
▷Young Children+Coding: Proving customized coding education for young children through collaboration of coding experts and early childhood education experts 

▷Coding+AR+Play+Education: Play that helps young children learn coding naturally while playing with Interactive AR breaking out of the typical programming 

▷Story+Interaction: Improving engagement by interacting with the characters through storytelling, interaction and character customizing 

▷Coding+Song: Learning the basic coding terms taught in primary school level naturally
through easy and fun coding songs

 

4. Benefits of Cubico’s Coding System for Young Children
▷Understanding Basic Concepts of Coding: Learning coding algorithm naturally through the developmentally appropriate and fun play and songs 

▷Improving Active Computational Thinking Ability: Finding the cause of a problem and actively changing the situation through self-designed algorithm 

▷Acquiring creative problem-solving skills: Learning creative problem-solving skills through various combinations of IoT modules

Product Info Attached File

Cubico Executive Summary_Eng.pdf

B2B Trade

Price (FOB) Negotiable transportation -
MOQ Negotiable Leadtime Negotiable
Payment Options Negotiable Shipping time Negotiable

SIGONGmeida

Country / Year Established
South Korea South Korea / 2002
Membership
PRO
Business type
Manufacturer
President
Park kiseok
Address
225-20, Pangyoyeok-ro, Bundang-gu, Seongnam-si, Gyeonggi-do, Korea
Product Category
Educational Toys,Education Training Contents
Year Established
2002
No. of Total Employees
101-500
Company introduction

 

SIGONGmedia houses world-class archive of digital multimedia contents, develops smart education platforms for K-12 and promotes digital library business along with digital publishing.

In order to cope with ever-evolving future education and e-Learning environment, SIGONGmedia has been building massive digital contents repository system which holds over 1,000,000 educational images, 300,000 Videos, Animation, CG/3D, flash, Interactive contents. Upon this solid foundation, we built optimal system of educational contents production which provides an answer to Universal Curriculum Standard as well as every other needs for any kind of educational inquiry.

Our distinctive work and know-how has been recognized honorably in and out of Korea. The most recent international project SIGONGmedia currently carries out is "ICT Education Capability Building in Colombia", a joint project among the Columbia Ministry of Education, SIGONGmedia and LG CNS. We are in charge of Contents Development & Management and Teacher Training portion. Moreover, we are expanding our capability even further as educational contents service provider by partnering with the global corporations such as Intel, BBC and Britannica. 

 

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